Underlords: The new meta after the BALANCE UPDATE.

Posted by Greg Austin on 2019-06-26
In the recent patch, KOTL is still very scary but now you can at least counter him; Dragon Knight gets buffed through the damn roof; Knights are no longer pathetic and Hunter/Mages are no longer the meta.

Mages have been super strong especially if you’ve got a KOTL on the table. With the new update they’ve given us a KOTl management tool, he’s squishier, and needs more mana for his ulti.

Keeper of the Light: Illuminate now costs 150 mana.
Keeper of the Light: Health decreased to 550/1100/2200.
New Item - Pipe of Insight: +50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that - blocks 400 magic damage to allies up to 1 cell away. (once per battle)
KOTL now needs more mana to cast his ulti so it takes a bit longer to cast. But that means slower attack speed teams will still get a KOTL wave. If you're frightened of him, pick up a pipe of insight. It'll give 50% magic resistance to your unit and shield allies 1 cell away. It's not the biggest nerf but at least he's less scary.

When I first started playing Underlords I tried out an all Knights build. The all knights build is a very very over powered build in Dota Auto Chess, but seemed to be pathetic in Underlords. Until now. Before the newest update you had to have Knights next to each other in order to activate their damage reduction. Which just didn’t work out well at all. Valve recently changed the Knights AI to stand next to each other but they still seemed bad. But check this out:

Knight Alliance: Now gives a constant 15/25/35% damage reduction and an additional 20/25/30% when next to another knight.

That’s right, not only do you get constant damage reduction but you also get additional damage reduction when Knights are together. Absolutely insane. Knights are back baby and if you wanna try these new shiny Knights, you must know one thing: Dragon Knight is the crème de la crème of the Knights, the damn King of the Knights, and just look what they’ve given him:

Dragon Knight: Breathe Fire is now his base ability.
Dragon Knight: Dragon Alliance now unlocks Dragon Form.
Dragon Knight: Hit Points increased to 1000/2000/4000.
Dragon Knight: Gained +10 Health Regeneration.

Holy. Hell. He’s got health regen and is fatter than ever (HP wise). You also only need two dragons now. Yes. You heard me.


Dragon Alliance: Now requires 2 units.
Dragon Alliance: Now Unlocks an additional ability for each member of the Alliance.

Dragon Knight deals splendid damage in dragon form so with Dragons he becomes so over powered. Knights and especially Dragon Knight are a very viable build now. I haven’t played enough to see how well the Knights/Mages/Hunters face each other but it’s my guess that Knights are a little bit overpowered but the game seems more balanced than it was. Hunters/Mages are not the only options anymore. Valve is doing an absolutely awesome job with these updates giving more balance while not nerfing anything to smithereens.


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